Fixed don't count growing (non split) trees. Fixed hide ring selector when cutting is finished. Fixed auto apply oil binding on tool deactivation Fixed player being able to simultaneously hold any grabbable object and hand tool during any scenario Fixed cut loop when user the cutter tool in multiplayer Fixed binding agent canister mp rotation Added interaction restricting for placement tool Added engagement distance configurable per scenario Added new missions (car crash, field fire, cat on tree) You want to design your own missions, use your own rescue vehicles for the missions or support the project and stay up to date? Then join our Discord server. Whether playing alone or in multiplayer mode, the Emergency Pack for Farming Simulator 22 is an exciting and challenging mod that will not only appeal to firefighters fans. The fire missions, with realistic depictions of fire and smoke, as well as the danger of fire spread, provide an authentic mission experience. With a selection of original vehicles and equipment, players can respond quickly and effectively to emergencies and save lives. NEW: Can spawn any type of bale! Round or square, all sizes and all types (straw, silage, cotton etc).Emergency Pack for Farming Simulator 22 gives players the opportunity to take on the role of a firefighter and put out fires, rescue people from car accidents and perform other firefighting tasks. NEW: Can spawn any type of pallet (tied to filltypes, i.e. NEW: Added option to save the game via the menu or a 'quick save' hotkey FIX: The game should no longer crash when exiting/restarting via the console command 'ee' FIX: Add/remove money should now work properly in multiplayer FIX: Fixed the multiplayer issues on dedicated servers FIX: Fixed the game crash on leave/restart game caused by the v1.2 patch FIX: Fill type names is now properly translated when filling vehicle FIX: Should now be possible to use 'Fill Vehicle' on vehicles with hidden fill units (e.g. ![]() FIX: Tweaked the exit/restart feature for faster restarts NEW: Added new console commands (see notes) NEW: Added "Restart savegame" command (different from exit to menu) NEW: Last command can be repeated via hotkey (experimental feature) To be able to use "Repeat last action" you need to bind a hotkey in the input binding settings single player or self-hosted multiplayer) and does not work on dedicated servers Filling vehicles, saving the game and spawning bales/pallets/trees currently only work if you are the host of the game (i.e. Many of the features requires that you have admin access (to prevent cheating in multiplayer) - in single player everyone is admin though :) Both commands will do a clean restart of the game client (the exit and restart commands in the menu will do a soft reset). You also have the console command 'ee' to exit the game (to main menu) and the 'rr' command to restart the current savegame. ![]() Normally, it’s located here: C:Users Your UsernameDocumentsMy GamesFarmingSimulator2022mods. (Usually, you’ll have them in your computer’s ‘Downloads’ folder.) Copy or cut the chosen file. Now PowerTools properly distinguish between exit to menu and restart, even if the game is started with either the '-restart' and/or the '-autoStartSavegameId N' flags First, find the Zip files that you’ve downloaded. If you choose the "Exit to menu" option when also have started the game with the '-restart -autoStartSavegameId 1' startup flags, the game will automagically restart your savegame '=100' would set your bank account to 100 To reset your money (or set to a specific amount) use '=' as a prefix, e.g. IMPORTANT: Features marked with an asterisk (*) isn't available on dedicated servers, only in singleplayer and self-hosted multiplayer. Toggle "Flight mode" (then use J to activate flight mode and Q/E to ascend/descend in the air) ![]() Quickly exit current game and go to the main menu (or restart the savegame, see below) Quickly save the current game, ether via hotkey or the menu * Spawn tree logs - currently only supports birch, spruce and pine (in a limited number of lengths) * Spawn any type of bale - supports round/square, all sizes and all types (straw, silage, cotton etc) * Spawn any type of pallet (including production materials like sugar and clothes) * Fill vehicle - supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle * From there you can quikly navigate to the different functions without the need for a mouse or navigating through multiple menus. Using a single key/button (configurable, default F12) you activate the Power Tools menu. Especially useful if you are a modder or do mod reviews. ![]() With the Power Tools you have quick and easy access to some "quality of life" features.
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